Hi again! Here is another update. This time I modeled the German bodybuilder Ronnie Rockel. I did the Hi-poly model directly on a sphere (God bless Dynamesh!) and did the retopology in Zbrush too. The final image was composed in Photoshop.
I`m a 3d modeler who`s been working for the automotive industry since 2005, but I`m investing on a career change, and to do so here is my portfolio. hope you enjoy!
quarta-feira, 11 de julho de 2012
segunda-feira, 14 de maio de 2012
Production Challenge 2012 - Final Images
Hi everyone!!
So, here it is (finally!), my final image for CGHUB's art challenge, the "Production Challenge 2012". I also made an animated turntable...
Software used:
Modeling: Zbrush
Texturing: Zbrush/Photoshop
Rigging: Maya
Animation: Maya
Compositing: After effects/Photoshop
I should say that is was great to be part of a challenge along with so many great artists and I really learned a lot from working on this character!
So, here it is (finally!), my final image for CGHUB's art challenge, the "Production Challenge 2012". I also made an animated turntable...
Software used:
Modeling: Zbrush
Texturing: Zbrush/Photoshop
Rigging: Maya
Animation: Maya
Compositing: After effects/Photoshop
I should say that is was great to be part of a challenge along with so many great artists and I really learned a lot from working on this character!
quarta-feira, 25 de abril de 2012
sexta-feira, 16 de março de 2012
CGHub's Production Challenge 2012
Hey everyone!!
Here is some preview of a model I'm working on for CGHub's "Production Challenge 2012". There's still a lot of stuff to model, but I wanted to share it here with you guys!!
The idea of the challenge is to model a 3D version of this wonderful concept made by Adrian Smith:
Here is some preview of a model I'm working on for CGHub's "Production Challenge 2012". There's still a lot of stuff to model, but I wanted to share it here with you guys!!
The idea of the challenge is to model a 3D version of this wonderful concept made by Adrian Smith:
quinta-feira, 1 de março de 2012
Real-time Laocoön
Hi again! here I am testing a real-time visualization tool. I just did some minor updates on his abdomen for now...
Marcadores:
3d modelling,
character,
Laocoön and his sons,
Laocoonte e seus filhos,
mental ray,
modelagem,
modeling,
muscle,
sculpting,
sculpture,
zbrush
quarta-feira, 25 de janeiro de 2012
Laocoön and his sons
Hey everyone!
Here is another version of mine for the wonderful sculpture know as laocoön and his sons. I've made a drawing of this statue before, and now I'm working on the 3D version of it... and here is the first WIP post about it! Hope you like it!
Here is another version of mine for the wonderful sculpture know as laocoön and his sons. I've made a drawing of this statue before, and now I'm working on the 3D version of it... and here is the first WIP post about it! Hope you like it!
Marcadores:
3d modelling,
character,
Laocoön and his sons,
Laocoonte e seus filhos,
mental ray,
modelagem,
modeling,
muscle,
sculpting,
sculpture,
zbrush
Assinar:
Postagens (Atom)