Hi again! here I am testing a real-time visualization tool. I just did some minor updates on his abdomen for now...
I`m a 3d modeler who`s been working for the automotive industry since 2005, but I`m investing on a career change, and to do so here is my portfolio. hope you enjoy!
Mostrando postagens com marcador 3d modelling. Mostrar todas as postagens
Mostrando postagens com marcador 3d modelling. Mostrar todas as postagens
quinta-feira, 1 de março de 2012
Real-time Laocoön
Marcadores:
3d modelling,
character,
Laocoön and his sons,
Laocoonte e seus filhos,
mental ray,
modelagem,
modeling,
muscle,
sculpting,
sculpture,
zbrush
quarta-feira, 25 de janeiro de 2012
Laocoön and his sons
Hey everyone!
Here is another version of mine for the wonderful sculpture know as laocoön and his sons. I've made a drawing of this statue before, and now I'm working on the 3D version of it... and here is the first WIP post about it! Hope you like it!
Here is another version of mine for the wonderful sculpture know as laocoön and his sons. I've made a drawing of this statue before, and now I'm working on the 3D version of it... and here is the first WIP post about it! Hope you like it!
Marcadores:
3d modelling,
character,
Laocoön and his sons,
Laocoonte e seus filhos,
mental ray,
modelagem,
modeling,
muscle,
sculpting,
sculpture,
zbrush
quinta-feira, 29 de dezembro de 2011
domingo, 18 de dezembro de 2011
quinta-feira, 8 de dezembro de 2011
segunda-feira, 5 de dezembro de 2011
sábado, 3 de dezembro de 2011
Polycount's Mutant League W.I.P. 2
Here is the Work in Progress image nº 2
Now let's work a little more on the details and start the polypaint...
Now let's work a little more on the details and start the polypaint...
quinta-feira, 1 de dezembro de 2011
Polycount's Mutant League
Hi again! This time I started something new... This is going to be my entry for Polycount's low poly challenge "Mutant League". So, here is my Mutant:
Reference images:
And the first W.I.P.
He's the result of a genetic experience where they mixed some genes from a Rhinoceros with the human DNA so the result would be an intelligent and extremely strong humanoid...
Reference images:
And the first W.I.P.
He's the result of a genetic experience where they mixed some genes from a Rhinoceros with the human DNA so the result would be an intelligent and extremely strong humanoid...
segunda-feira, 31 de outubro de 2011
and the pumpkin has found something....
So here i am again with the final images of my Halloween character!! this time it's a "cute little pumpkin" who has just found a way to take a look around what's going on the halloween night... it has stolen a skeleton from it's grave, making the branches grow through the bones acting like muscles... The poor pumpkin just doesn't know what to do with the skull that once belonged to the skeleton that now serves it's using as it's own...
Hope you like it!!
Hope you like it!!
sexta-feira, 10 de junho de 2011
Hello again,
Here is the first update for the new character! It's the skin painting test, just the head for now...
Hope you like it!!
Here is the first update for the new character! It's the skin painting test, just the head for now...
Hope you like it!!
Marcadores:
3d modelling,
chalenge,
freedom challenge,
game,
modelagem,
realistic painting,
skin paint,
skin painting,
texturing,
z-brush,
zbrush
segunda-feira, 6 de junho de 2011
Freedom Challenge - first image
Hi everyone!
Here is the first image of a new character! This one is for Pixologic's 3D challenge. The theme this time is simply Freedom
The idea I had for the character is "Freedom = Nothing to lose". I got it from Janis Joplin's song (Me and Bobby McGee) and the visual will be something between a hippie and a hitchhiker... (I hope so :P)
And here is the first WIP Image! There is still a long long way forward, but I hope I'll be able to finish this one in time too...
Hope you like it!!
Here is the first image of a new character! This one is for Pixologic's 3D challenge. The theme this time is simply Freedom
The idea I had for the character is "Freedom = Nothing to lose". I got it from Janis Joplin's song (Me and Bobby McGee) and the visual will be something between a hippie and a hitchhiker... (I hope so :P)
And here is the first WIP Image! There is still a long long way forward, but I hope I'll be able to finish this one in time too...
Hope you like it!!
sexta-feira, 6 de maio de 2011
Hi everyone!!
Here are the final images for the Character I made for the Polycount art contest: Brawl
Hope you like it!!
Here are the final images for the Character I made for the Polycount art contest: Brawl
Hope you like it!!
Marcadores:
3d modelling,
brawl,
Mario,
maya,
mental ray,
modeling,
muscle,
polycount,
skin painting,
texturing,
udk,
unreal engine,
z-brush
sexta-feira, 29 de abril de 2011
Marcadores:
3d modelling,
brawl,
Mario,
maya,
mental ray,
modeling,
muscle,
polycount,
skin painting,
texturing,
udk,
unreal engine,
z-brush
quarta-feira, 27 de abril de 2011
Marcadores:
3d modelling,
brawl,
Mario,
maya,
mental ray,
modeling,
muscle,
polycount,
skin painting,
texturing,
udk,
unreal engine,
z-brush
terça-feira, 26 de abril de 2011
Hi again!
Here is another update. This time I've cleaned up the mesh a little more (11908 tris almost there!!!), remade the pose and made this test render on an exemple map in UDK.
Here is another update. This time I've cleaned up the mesh a little more (11908 tris almost there!!!), remade the pose and made this test render on an exemple map in UDK.
Marcadores:
3d modelling,
brawl,
Mario,
maya,
mental ray,
modeling,
muscle,
polycount,
skin painting,
texturing,
udk,
unreal engine,
z-brush
segunda-feira, 25 de abril de 2011
domingo, 24 de abril de 2011
Hi Again!
Here is another update. This time with some more tools, some tatoos (just tests for now) and the mushroom. I also cleaned up the mesh and reworked the edge loops a little. There are 12017 tris so far...
Now, as I'm running out of tris, I'll work on the details on the clothes and skin, something to make it look more like a dirty plumper...
Here is another update. This time with some more tools, some tatoos (just tests for now) and the mushroom. I also cleaned up the mesh and reworked the edge loops a little. There are 12017 tris so far...
Now, as I'm running out of tris, I'll work on the details on the clothes and skin, something to make it look more like a dirty plumper...
sexta-feira, 22 de abril de 2011
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