Hi again! Here is another update. This time I modeled the German bodybuilder Ronnie Rockel. I did the Hi-poly model directly on a sphere (God bless Dynamesh!) and did the retopology in Zbrush too. The final image was composed in Photoshop.
I`m a 3d modeler who`s been working for the automotive industry since 2005, but I`m investing on a career change, and to do so here is my portfolio. hope you enjoy!
quarta-feira, 11 de julho de 2012
segunda-feira, 14 de maio de 2012
Production Challenge 2012 - Final Images
Hi everyone!!
So, here it is (finally!), my final image for CGHUB's art challenge, the "Production Challenge 2012". I also made an animated turntable...
Software used:
Modeling: Zbrush
Texturing: Zbrush/Photoshop
Rigging: Maya
Animation: Maya
Compositing: After effects/Photoshop
I should say that is was great to be part of a challenge along with so many great artists and I really learned a lot from working on this character!
So, here it is (finally!), my final image for CGHUB's art challenge, the "Production Challenge 2012". I also made an animated turntable...
Software used:
Modeling: Zbrush
Texturing: Zbrush/Photoshop
Rigging: Maya
Animation: Maya
Compositing: After effects/Photoshop
I should say that is was great to be part of a challenge along with so many great artists and I really learned a lot from working on this character!
quarta-feira, 25 de abril de 2012
sexta-feira, 16 de março de 2012
CGHub's Production Challenge 2012
Hey everyone!!
Here is some preview of a model I'm working on for CGHub's "Production Challenge 2012". There's still a lot of stuff to model, but I wanted to share it here with you guys!!
The idea of the challenge is to model a 3D version of this wonderful concept made by Adrian Smith:
Here is some preview of a model I'm working on for CGHub's "Production Challenge 2012". There's still a lot of stuff to model, but I wanted to share it here with you guys!!
The idea of the challenge is to model a 3D version of this wonderful concept made by Adrian Smith:
quinta-feira, 1 de março de 2012
Real-time Laocoön
Hi again! here I am testing a real-time visualization tool. I just did some minor updates on his abdomen for now...
Marcadores:
3d modelling,
character,
Laocoön and his sons,
Laocoonte e seus filhos,
mental ray,
modelagem,
modeling,
muscle,
sculpting,
sculpture,
zbrush
quarta-feira, 25 de janeiro de 2012
Laocoön and his sons
Hey everyone!
Here is another version of mine for the wonderful sculpture know as laocoön and his sons. I've made a drawing of this statue before, and now I'm working on the 3D version of it... and here is the first WIP post about it! Hope you like it!
Here is another version of mine for the wonderful sculpture know as laocoön and his sons. I've made a drawing of this statue before, and now I'm working on the 3D version of it... and here is the first WIP post about it! Hope you like it!
Marcadores:
3d modelling,
character,
Laocoön and his sons,
Laocoonte e seus filhos,
mental ray,
modelagem,
modeling,
muscle,
sculpting,
sculpture,
zbrush
quinta-feira, 29 de dezembro de 2011
domingo, 18 de dezembro de 2011
domingo, 11 de dezembro de 2011
quinta-feira, 8 de dezembro de 2011
segunda-feira, 5 de dezembro de 2011
sábado, 3 de dezembro de 2011
Polycount's Mutant League W.I.P. 2
Here is the Work in Progress image nº 2
Now let's work a little more on the details and start the polypaint...
Now let's work a little more on the details and start the polypaint...
quinta-feira, 1 de dezembro de 2011
Polycount's Mutant League
Hi again! This time I started something new... This is going to be my entry for Polycount's low poly challenge "Mutant League". So, here is my Mutant:
Reference images:
And the first W.I.P.
He's the result of a genetic experience where they mixed some genes from a Rhinoceros with the human DNA so the result would be an intelligent and extremely strong humanoid...
Reference images:
And the first W.I.P.
He's the result of a genetic experience where they mixed some genes from a Rhinoceros with the human DNA so the result would be an intelligent and extremely strong humanoid...
domingo, 20 de novembro de 2011
Creature Design Workshop with Alex Oliver
Hey everyone! Here is the creature I'm working on now. I started it on a Workshop with Alex Oliver. Being part of this workshop really was a great way to learn from the artist's experience.
I'm still working on the details...
I'm still working on the details...
segunda-feira, 31 de outubro de 2011
and the pumpkin has found something....
So here i am again with the final images of my Halloween character!! this time it's a "cute little pumpkin" who has just found a way to take a look around what's going on the halloween night... it has stolen a skeleton from it's grave, making the branches grow through the bones acting like muscles... The poor pumpkin just doesn't know what to do with the skull that once belonged to the skeleton that now serves it's using as it's own...
Hope you like it!!
Hope you like it!!
Assinar:
Postagens (Atom)
























