I`m a 3d modeler who`s been working for the automotive industry since 2005, but I`m investing on a career change, and to do so here is my portfolio. hope you enjoy!
terça-feira, 26 de abril de 2011
Hi again!
Here is another update. This time I've cleaned up the mesh a little more (11908 tris almost there!!!), remade the pose and made this test render on an exemple map in UDK.
Here is another update. This time I've cleaned up the mesh a little more (11908 tris almost there!!!), remade the pose and made this test render on an exemple map in UDK.
Marcadores:
3d modelling,
brawl,
Mario,
maya,
mental ray,
modeling,
muscle,
polycount,
skin painting,
texturing,
udk,
unreal engine,
z-brush
segunda-feira, 25 de abril de 2011
domingo, 24 de abril de 2011
Hi Again!
Here is another update. This time with some more tools, some tatoos (just tests for now) and the mushroom. I also cleaned up the mesh and reworked the edge loops a little. There are 12017 tris so far...
Now, as I'm running out of tris, I'll work on the details on the clothes and skin, something to make it look more like a dirty plumper...
Here is another update. This time with some more tools, some tatoos (just tests for now) and the mushroom. I also cleaned up the mesh and reworked the edge loops a little. There are 12017 tris so far...
Now, as I'm running out of tris, I'll work on the details on the clothes and skin, something to make it look more like a dirty plumper...
sexta-feira, 22 de abril de 2011
quarta-feira, 20 de abril de 2011
Hi everyone!
This is the WIP image for my entry on the Polycount contest Brawl. The Idea here is to model a remake of a character from a fight game. So I'm working on a "Strongman Mario", a version of the well known plumper who competes lifting tree trunks, pulling trucks and so on...
I just hope I can finish it on time!!
This is the WIP image for my entry on the Polycount contest Brawl. The Idea here is to model a remake of a character from a fight game. So I'm working on a "Strongman Mario", a version of the well known plumper who competes lifting tree trunks, pulling trucks and so on...
I just hope I can finish it on time!!
domingo, 3 de abril de 2011
Hi there!
This is a 3D model of a winged dog I started as an entry for the Dominance War V contest, but it turned out to be too "cute" for that kind of contest, so, as i liked the way it looked, I decided to finish the way it was and start another character for the contest. I just hope I can do it on time!!!
Hope you enjoy!!
Thanks!
This is a 3D model of a winged dog I started as an entry for the Dominance War V contest, but it turned out to be too "cute" for that kind of contest, so, as i liked the way it looked, I decided to finish the way it was and start another character for the contest. I just hope I can do it on time!!!
Hope you enjoy!!
Thanks!
quinta-feira, 3 de fevereiro de 2011
quarta-feira, 2 de fevereiro de 2011
domingo, 30 de janeiro de 2011
Parplin: The first henchman of the King
quarta-feira, 8 de dezembro de 2010
Turntable
Hi, here is a simple turntable for the character i made for the Dominance War V art contest. Hope you enjoy!
terça-feira, 7 de dezembro de 2010
Dominance War V
quarta-feira, 1 de dezembro de 2010
Dominance War V
E lá vamos nós...
Dessa vez, modelando pro concurso Dominance War. Abaixo, o que eu tenho até o momento...
Concept (tosco) do personagem, meio homem meio tanque de guerra...
Z-sketch para a malha base...
...refinada básica na malha......modelagem do rosto...
...forma basica do corpo...
...retopologia ( modelo final pode ter no máximo 3000 triângulos)...
...de volta do Maya com modelo low poly já com UV mapeado...
...mais retoques na forma......pintura do difuse map...
...e do specular map...
... e chegamos ao render da parte Humana.
Agora vamos à parte mecânica, vou ter que fazer milagre pra que tudo "caiba" em 3000 triangulos, mas faz parte...
domingo, 14 de novembro de 2010
Assinar:
Postagens (Atom)