Mostrando postagens com marcador unreal engine. Mostrar todas as postagens
Mostrando postagens com marcador unreal engine. Mostrar todas as postagens

sexta-feira, 6 de maio de 2011

terça-feira, 26 de abril de 2011

Hi again!

Here is another update. This time I've cleaned up the mesh a little more (11908 tris almost there!!!), remade the pose and made this test render on an exemple map in UDK.

sexta-feira, 22 de abril de 2011

Hi again!!

Here are two more updates - for the first time outside Zbrush. The first one is a Maya render using Mental Ray. The second is the first real time test on Unreal Engine using three maps: Difuse for the color, Cavity for the specular and Normal for the normals...