That's it! This is my entry for pixologic's artwork contest "Freedom Challenge".
When I thought about the theme of the challenge, the only thing that came to my mind was Janis Joplin singing "freedom is just another word for nothing left to lose" (Me and Bobby McGee) So I based the concept of this character on these words... and that's the result! Hope you like it!
I`m a 3d modeler who`s been working for the automotive industry since 2005, but I`m investing on a career change, and to do so here is my portfolio. hope you enjoy!
Mostrando postagens com marcador udk. Mostrar todas as postagens
Mostrando postagens com marcador udk. Mostrar todas as postagens
segunda-feira, 4 de julho de 2011
terça-feira, 28 de junho de 2011
sexta-feira, 6 de maio de 2011
Hi everyone!!
Here are the final images for the Character I made for the Polycount art contest: Brawl
Hope you like it!!
Here are the final images for the Character I made for the Polycount art contest: Brawl
Hope you like it!!
Marcadores:
3d modelling,
brawl,
Mario,
maya,
mental ray,
modeling,
muscle,
polycount,
skin painting,
texturing,
udk,
unreal engine,
z-brush
sexta-feira, 29 de abril de 2011
Marcadores:
3d modelling,
brawl,
Mario,
maya,
mental ray,
modeling,
muscle,
polycount,
skin painting,
texturing,
udk,
unreal engine,
z-brush
quarta-feira, 27 de abril de 2011
Marcadores:
3d modelling,
brawl,
Mario,
maya,
mental ray,
modeling,
muscle,
polycount,
skin painting,
texturing,
udk,
unreal engine,
z-brush
terça-feira, 26 de abril de 2011
Hi again!
Here is another update. This time I've cleaned up the mesh a little more (11908 tris almost there!!!), remade the pose and made this test render on an exemple map in UDK.
Here is another update. This time I've cleaned up the mesh a little more (11908 tris almost there!!!), remade the pose and made this test render on an exemple map in UDK.
Marcadores:
3d modelling,
brawl,
Mario,
maya,
mental ray,
modeling,
muscle,
polycount,
skin painting,
texturing,
udk,
unreal engine,
z-brush
sexta-feira, 22 de abril de 2011
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